World Line
# World Line
This is a game for submission in the Bevy 6 Game Jam with the theme of Chain Reaction. The goal is to destroy as many enemy tanks as possible before you get overwhelmed; kiting the tanks together to create chain reaction of explosions is your best bet before you get overwhelmed.
## Note
This was very much rushed to meet the end goal with some things scrapped and completely changed, so it is very much at the prototype level (I think that is generous too). It also appears the UI (however really basic) does not render on this version of the web player. Additionally, startup is a little glitchy, just refresh if something doesn't seem right. The link below is a bit more stable for running if you want to check it out.
## Controls
wasd for movement
mouse pointer for shoot direction
space for small boost
left click to shoot
## Theme
The theme of this game jam is Chain Reaction, I am hoping to hit this in two different ways. One is extremely straight forward with lots of explosions and such literally creating chain reactions, and a deeper meaning by making the interactions you have with the world impact the story. So that was a bit ambitious with my first dive into bevy and I have barely implemented a controllable character and shooting mechanics with 12 hours remaining. I will attempt to restructure a bit where the mech instead has a large cool-down between shots, and the enemies are swarming and the goal is to survive for as long as possible. Killing an enemy will make them explode (hopefully) and the best way to survive is to kite the enemies into clusters and blow as many up at once.
All code is freely available on github at https://github.com/dresio/world_line and additionally playable also at https://dresio.github.io/world_line
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